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Oculus

HTC focuses on VR in hopes of reviving fortunes
Launches what it claims to be the most advanced virtual reality headset in the market.
Mobile games generate more than US$40 bil in 2016
The mobile games market generated US$40.6 billion in worldwide revenue in 2016 and grew 18% over the year before.
Microsoft prepares to barnstorm VR market
Microsoft's announcement of cheaper and more versatile VR devices is a clear shot across the bows of Sony and Facebook, writes Ajith Ram.  
VR device shipments to grow by over 2400% this year: Yes, that figure’s correct!
The shipment of VR devices worldwide is expected to increase by over 2,400% in 2016, with screenless viewers enjoying the largest market share at 74%, according to IDC.
Google gets into VR - again
Daydream mobile VR for Android Certified phones from partners At Google's I/O developer conference, the company's VR Czar, Clay Bavor announced Daydream, a new mobile VR initiative for Android.  
10 trends from CES 2016
CES 2016 showed more ‘me-too’ evolution rather than real revolution, writes Rob Gallagher of Ovum.
CES lays out vision for personal tech in 2015
The 2015 International CES wrapped up in Las Vegas recently, but one could argue that 2015 continues to be a year of transition, as startups and established players experiment with new ideas around wearables, automotive technology, and connected devices in the home.
Download Digerati50 2020-2021 PDF

Digerati50 2020-2021

Get and download a digital copy of Digerati50 2020-2021